Path to Steam
On the road to Steam there are many paths.
by Micaiah Stevens for Haven Studios
First of all; let me say I am grateful and glad to be here on Itch.io today. I thank you for your looking at my dev diary, and even given my little game a chance.
I am a Steam Direct user, I mean who isn’t? But I wanted to be sure this is the game and direction I wanted to go.
Am I happy with the click movement and character following orders maybe in a different gameplay. Would I rather have an action RPG, or at least a WASD movement who knows. That can all be added later.
I think it serves a larger purpose that is yet to be revealed. But part of me wants to put together a complete game package. With a menu, start, gameplay, a win condition, and an end credit scene to loop all the way back into the main menu so you can try again.
Is the game too much about Discovery, did I find a new piece of tech and take it too far? Only reviews, comments, and nasty remarks will highlight that.
Do I need to add a Robust help system, to hold some peoples hand, say click here do this? I think probably in the larger game world, but in this mini-game of an intro level I think discovery is really about finding what the game does. Hopefully with few bugs and quirks.
Have you Discovered all the secrets? At last count I was up to 18; did I add in more and not discover them myself, only time will tell.
Get Discovery RPG
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